Vivos

Comics you live in.

Vivos turns interactive stories into comics. You play alongside AI characters who think for themselves, each scene is drawn as it happens, and finished stories can be shared for others to read, then step into.

Three panels from a Vivos comic: a smiling man on a moonlit beach, a woman snapping "Hey! Give it back!", and a startled young man asking "What is the move here?"
Step inside a living comic
Your stories become comics

Directed live. Written like a book.

Vivos isn't a single chatbot playing a part. Each story is run by a crew of specialized AI directors, each with one job, working together like a film crew on set.

Character & Conversation Directors

Believable characters

Each character runs on a structured model of personality, mood and relationships rather than an improvised prompt. They speak in their own voice, act on their own motives and remember how you treated them, so they stay recognizably themselves across hours of play.

Story Director

Constant momentum

Watches the pacing of every scene, and when things go flat it escalates the conflict and raises the stakes. There are no branching trees or pre-written scripts: what happens next comes from the characters and the moment.

1

Play

You act, and the cast responds in character.

Layout & Comic Director

Comic, not chat

Turns each beat of the story into comic panels as you play. It frames and composes every shot, places the speech bubbles and adds effects in real time, so the story reads like a comic page rather than a chat log.

2

Live comic

The story appears as comic panels while you play.

Narrative Director

Publishable stories

When you're done, it rewrites your playthrough into an authored story arc with the shape of a book. The result is a comic others can read, then step into at a key moment and take their own way.

3

Published comic

A shareable comic others can read, then step into.

Dynamic Facts Ledger

Ground truth and lasting memories

A single record of what's true in the story: the world's rules, what has happened and what each character remembers. Every director works from the same facts, so stories stay consistent and relationships carry over from one story to the next.

Anime-style portrait of Cédric Bermond

Working with AI today feels like the early days of 3D: unmapped territory where excitement meets raw technical challenge. We're back to building from the ground up, beyond the technology, it's about delivering new experiences for players.

Cédric Bermond, Founder & CEO

Our DNA is a mix of dedicated craftsmanship and a passion for games and stories. We've spent decades exploring the industry's greatest shifts, and we're drawing on those years of discovery to build stories you can step inside.

Chong and Rich both worked with Cédric at EA: Rich on Dante's Inferno, Chong at EA Mobile.

Cédric Bermond

Cédric Bermond

Founder & CEO

Cédric first cut his teeth as a self-taught teenager writing games in Assembly. Over the following decades, he's had the privilege of supporting the industry's growth, from the early hurdles of 3D graphics to his time as VP of Technology at Electronic Arts. Having worked across every layer of the stack, including engines, backends, analytics, and global Live Ops, Cédric has spent his career learning how to lead large, distributed teams and delivering new experiences across PC, console, and mobile platforms. Today, he combines that tactical experience with the same simple passion for game-making that first hooked him as a kid.

Games that inspire me:

  • The Last of Us (narrative depth, emotional attachment, and amazing tech)
  • Dune II (first RTS I ever played)
  • Countless games on C64, Amstrad and Amiga growing up (they got me started with coding)

Projects close to my heart:

  • The Sims 4, The Sims Mobile (a true lesson in scale and supporting a massive community)
  • Dante's Inferno, Gladius, Bond Agent Under Fire, Road Rash 3D (pushing the hardware to its limits while making many lifelong friends)
  • Star Wars Episode 3 - Revenge of the Sith (because it's Star Wars)
  • Little Big Adventure 2 (such fond memories of the early days of 3D)
Chong Ahn

Chong Ahn

Founding VP of Product

Chong has always been drawn to the intersection of systems and stories, finding equal beauty in the elegance of economic models and the emotional pull of interactive worlds. That dual lens carried him from production floors to executive leadership, where he has repeatedly stepped into complex environments to align teams, sharpen product strategy, and reconnect creative ambition with commercial reality.

Across leadership roles at Meta, Mythical Games, Electronic Arts, NCSOFT, Scopely, and Glu Mobile, he has led product, studio, and growth organizations across console, mobile, live service, and blockchain, consistently building durable systems for millions of players to enjoy.

Games that inspire me:

  • Counterstrike: the best tact shooter and esports IMO
  • Legend of Zelda: BotW: took a historic franchise to new heights and reimagined what a single player RPG looks like
  • Super Mario Bros 2 and World: best platformers that inspired my love of that game
  • Warcraft III, RoC and TFT: my favorite RTS

Projects close to my heart:

  • Lineage M: Navigating the sheer scale and complexity of a legendary RPG world.
  • Star Trek Fleet Command: Merging a beloved sci-fi universe with deep, social strategy.
Rich Larm

Rich Larm

Founding VP of Creative

Rich's creative roots are anchored in a childhood love for comics, giant robots, and the hours spent mapping Middle-earth on graph paper. These formative passions propelled him through art school and early digital advertising before he broke into the games industry. Starting with classic console games, he has guided art teams through major industry shifts, spanning from console to mobile to the Agentic Age, all while shaping iconic IPs like Star Wars, Transformers, and The Sims. A veteran of the original Lean Startup team at IMVU, Rich has driven UGC innovation across the spectrum, from Google Labs experimental tools to $400M+ mobile gaming blockbusters. Today, he combines these diverse, customer-centric lessons with cutting-edge AI tools, empowering storytellers to unleash their creativity for their audiences.

Comic creators close to my heart:

  • Moebius: A singular, seminal visionary
  • Richard Corben: A world creator with his own unique tone
  • Jack Kirby: Reimagining timeless archetypes for our modern age

Games that inspire me:

  • Hades II: innovative style mixed with excellent storytelling and combat flow
  • Marvel Snap: iconic character abilities reflected through mechanics
  • The God of War franchise: Fusing mythological storytelling with visceral combat
  • StarCraft: deep lore combined into flawless RTS units